In this article I’d like to weight some of the pros and cons of video games for kids, because in spite of all the unfavorable press video games get, specifically in regard to children, I do believe there is the potential for a lot of superior.
The Cons of Video Gaming for Youngsters
Beginning with the apparent reasons parents typically cite for not allowing their little ones to play video games, in all probability number one on the list is that it is pretty undesirable for their eyes. With the new wave of higher vision tv sets I’m not sure if eye damage is as undesirable as the old cathode ray TVs, but I am sure it is still not all that excellent for the eyes, and this is not restricted to kids either. It would be excellent if a Tv screen could be created that wasn’t so harmful… or at least not to the degree that non-reversible damage is performed. So if this situation could be addressed, I am confident that would take rather a bit of sting out of the debate.
Second on 성인 화상영어 is that video games are poor for their brains. In this regard I would have to say it depends on the game, but with the tremendous lack of responsibility on the element of the game makers the adverse reputation is surely deserved. Have been the high-quality of the games a bit larger, with much less a degree of wanton violence and destruction, maybe parents would not be so unfavorable to the notion.
Third on the list is that time spent mindlessly playing these games requires away from time that little ones could be spending playing ‘real’ sports, studying or engaging in excellent time with their buddies or household. Kids are so busy these days that time management has become an challenge even for two year olds, but with a balance of right scheduling I am certain there would not be the need to poo-poo the entire concept of youngsters playing these games just on that account.
The Pros of Video Gaming for Youngsters
Turning to some of the pros for youngsters playing video games I’d like to draw from my own experience of playing video games as a youngster. Two of the points it taught me have been binary logic and hand-eye coordination. These two things have been invaluable throughout my life and either a single of them is grounds for additional investigation into this.
In terms of binary logic, though playing the earliest video games I came to realize the concept of yes/no processing. And due to the fact all computer systems are primarily based on this concept, this helped me to master the personal laptop or computer later on in life. Understanding how electrical appliances function and mechanical systems can all be derived from this easy understanding and by playing video games it was instilled in my without the least bit of study… which is really a complicated way to recognize its implications.
Second, in terms of hand-eye coordination, these early games created my reflexes, and response time to the point where they are in fact a force to be reckoned with. Once more, this has been invaluable throughout my life.
Acquiring the Middle Ground: Pro meets Con
I’d like to present a prospective resolution to all this contingent on the premise that television makers present a non-damaging alternative to their present offerings and that is in the forum of Edutainment.
Edutainment, as you could possibly have guessed, is the marriage of entertainment and education. If games had been designed that essentially taught some thing and the game makers exercised some responsibility in the games they generate there can be a whole genre of video games that have tremendous value.
In future articles I will discuss this thought of edutainment in greater detail, but I think it is the path video games need to take in order to make them additional acceptable… something less and the cons have a tendency to outweigh the pros which tends to make video games just another endangered species.